Metamorphosis: Genesis
About Metamorphosis

Metamorphosis is an Origins addon, which replaces the default origins with new ones, centered around a theme. You start as a baby, with more weaknesses than powers, but eventually you grow into your more powerful adult form. Each time you die, though, you start over with a new random origin, and you're back to being a baby again.

Inspired in part by Afterlife SMP, part of the X Life series

Depends on the Fabric API, Origins, and Pehkui.

About Genesis

This is the first Metamorphosis mod, made for Minecraft version 1.18.1. It features primarily real organisms, with an emphasis on a large difference between the playstyles and abilities of adult and baby forms.

This mod was made primarily for the private server that my friends and I play on, so if you aren't on that server, then I'm not really sure how you found this. Feel free to play with this mod, though if you're going to add it to a modpack I'd appreciate a heads-up, use the Issues tab on GitHub for that.

Next Metamorphosis mod

Commands and Mechanics

The growth from the baby version to the adult version is controlled by XP. In order to grow up, the following condition must be met: player must have 45 levels. Once the condition is met, the player must sleep in a bed to trigger the growth.

This mod can be played with a pseudo-hardcore mode, where players only have ten lives. After their last death, players will be put into spectator mode and will no longer be able to interact with the world. This is controlled through the scoreboard, so it can be enabled by running this command in chat:

/scoreboard objectives add deathCount deathCount ["Deaths"]

Operators on a server, or individuals on single player with cheats enabled can reroll their origin to randomly reassign a new origin to themselves or others.

/reroll playerName

Origins

Hover over the cards to see the adult forms

Albatross Fledgeling
  • Walk on water
  • Turn invisible for a short time
  • Permanent slowfalling
  • 2 fewer hearts
  • Can only eat fish
  • Take more kinetic damage
  • Dislikes low ceilings
  • Must be up high to sleep
Albatross
  • Walk on water
  • Elytra
  • Occasionally launch into air
  • Permanent slowfalling
  • 3 block tall
  • Slow when on land
  • Can only eat fish
  • Take more kinetic damage
  • Dislikes low ceilings
  • Must be up high to sleep
Anglerfish Fry
  • Breathe underwater
  • Easy underwater movement
  • Night vision
  • Half a block tall
  • 2 fewer hearts
  • Carnivore
  • Can't breathe air
  • Blindness if too bright
Anglerfish
  • Breathe underwater
  • Easy underwater movement
  • 1 block tall
  • Glow when in water
  • Carnivore
  • Can't breathe air
  • Blindness if too bright
Ironclad Beetle Pupa
  • Night vision
  • Half a block tall
  • Blindness if too bright
  • Can't swim
  • Slow in cold climates
  • Considered an arthropod
Ironclad Beetle
  • Has armor without wearing any
  • 1 block tall
  • Can't swim
  • Slow in cold climates
  • Considered an arthropod
Cane Toad Tadpole
  • Breathe underwater
  • Easy underwater movement
  • Chance to poison attackers
  • Half a block tall
  • 2 fewer hearts
  • Vegetarian
  • Takes damage in saltwater
  • Can't breathe air
Cane Toad
  • 2 block jump height
  • No fall damage
  • Chance to poison attackers
  • Can eat rotten flesh, bones, eyes
  • Carnivore
  • Extra damage from wolves
  • Takes damage in saltwater
Dragonfly Nymph
  • Breathe underwater
  • Easy underwater movement
  • 2 fewer hearts
  • Carnivore
  • Can't breathe air
Dragonfly
  • Elytra
  • Launch into air
  • Extra damage in flight
  • Can walk on water
  • Slow on land
  • Slow in cold biomes
  • Carnivore
Fire Salamander
  • Immune to fire
  • Regen when on fire
  • Can swim in lava
  • Chance to poison attackers
  • 1 block tall
  • Takes damage in cold biomes
  • Weakness when not in hot biomes
  • Carnivore
Fire Salamander
  • Immune to fire
  • Regen when on fire
  • Can swim in lava
  • Chance to poison attackers
  • 1 1/2 blocks tall
  • Takes damage in cold biomes
  • Weakness when not in hot biomes
  • Carnivore
Fly Amanita Mycelium
  • Can eat rotten flesh, bones, eyes
  • Can phase through dirt and mushroom blocks
  • Can bonemeal grass into mycelium
  • Half a block tall
  • 6 fewer hearts
Fly Amanita Mushroom
  • Can eat rotten flesh, bones, eyes
  • Can phase through dirt and mushroom blocks
  • Can bonemeal grass into mycelium
  • Chance to poison attackers
  • Can release AOE poison attack
  • Half a block tall
  • 6 fewer hearts
Coqui Frog Tadpole
  • Breathe underwater
  • Easy underwater movement
  • Can eat kelp and seagrass
  • Half a block tall
  • 2 fewer hearts
  • Vegetarian
  • Takes damage in saltwater
Coqui Frog
  • No fall damage
  • Jump height increased
  • Can climb walls
  • Can swim faster
  • Deals extra damage to arthropods
  • Drop slimeballs every morning
  • Takes damage in dry biomes
  • Slowness in non-humid biomes
  • Takes damage in saltwater
Horse Foal
  • Immune to powdered snow
  • Slight speed boost
  • Additional speed boost after taking damage
  • 2 block jump height
  • Can only eat apples, carrots, wheat/wheat blocks, and grass
  • Can't use shields
  • Can't use boats
Horse
  • Immune to powdered snow
  • Slight speed boost
  • Extra inventory spaces
  • Deals extra damage without weapon
  • 2 block jump height
  • 3 blocks tall
  • Can only eat apples, carrots, wheat/wheat blocks, and grass
  • Can't use shields
  • Can't use boats
Luna Moth Caterpillar
  • Can climb up walls
  • Can eat leaves and saplings
  • Half a block tall
  • 4 fewer hearts
  • Vegetarian
  • Increased hunger
Luna Moth
  • Elytra
  • Can flutter
  • Can regen occasionally
  • 1 block tall
  • Doesn't eat
  • 2 fewer hearts
Moose Calf
  • Can eat leaves, saplings, and bark
  • Has a short speed boost
  • Permanent slowfalling
  • Increased hunger
  • Vegetarian
  • Extra damage from wolves
Moose
  • Can eat leaves, saplings, and bark
  • Can eat kelp and seagrass
  • Swims faster
  • 2 additional hearts
  • 3 blocks tall
  • Vegetarian
  • Extra damage from wolves
Moray Eel Elver
  • Breathe underwater
  • Easy underwater movement
  • 2 fewer hearts
  • Can't breathe air
  • Can't breathe in fresh water
  • Only eat fish
Moray Eel
  • Breathe underwater
  • Easy underwater movement
  • Slightly longer reach
  • Can't breathe air
  • Only eat fish
Screech Owl Fledgeling
  • Speed boost
  • Night vision
  • Can see entities through walls
  • Turn invisible for a short time
  • 1 block tall
  • 4 fewer hearts
  • Carnivore
  • Armor up to chain only
  • Blind in sunlight
Screech Owl
  • Speed boost
  • Night vision
  • Can see entities through walls
  • Elytra
  • 1 1/2 blocks tall
  • 2 fewer hearts
  • Carnivore
  • Armor up to chain only
  • Blind in sunlight
Snail
  • Chance to drop bonemeal after eating
  • Can climb walls
  • Drops slime balls
  • Can go into shell for resistance and slowness
  • Half a block tall
  • Damage in dry biomes
  • Slow
  • Damage in saltwater
  • Vegetarian
Snail
  • Chance to drop bonemeal after eating
  • Can climb walls
  • Drops slime balls
  • Can go into shell for resistance and slowness
  • 1 block tall
  • Damage in dry biomes
  • Slow
  • Damage in saltwater
  • Vegetarian
Lammergeier Fledgeling
  • Turn invisible for a short time
  • Block and a half tall
  • 2 fewer hearts
  • Only eats bones, eyes, & rotten flesh
  • Take more kinetic damage
  • Dislikes low ceilings
  • Must be up high to sleep
Lammergeier
  • Elytra
  • Can launch into air
  • Deals more damage in flight
  • Only eats bones, eyes, & rotten flesh
  • Take more kinetic damage
  • Dislikes low ceilings
  • Must be up high to sleep